The game cuts little slack for beginners, with not so much as an AI slider to adjust the seemingly godlike driving skills of your computer-controlled opponents (who almost never seem to crash). The dashboards look stunning, featuring fully functional gauges and reflective mirrors. You will need to completely re-learn everything you know about driving a race car. You can’t mash the brakes or stamp on the throttle when you don’t have all of those aerodynamic aids pushing your car toward the ground. If you think the cars get airborne more than they should when they hit curbing or trackside objects, it’s probably because the drivers of the era weren’t quite as stupid as we are, or more accurately they knew the limits of their machines and didn’t fly into the turns with the same reckless abandon a modern race car allows. It requires the patience of a saint and the focus of a surgeon to pilot your Brabham or Eagle through the streets of Monaco or on the straights of Monza.įew games make you this nervous behind the wheel, with the feeling that you’re on the brink of a crash. The great difficulty in handling these cars is painfully realistic, as the original vehicles were also notorious for their unpredictable nature at high speeds. The resultant concoction is a wild beast of a car, one that reacts horribly at the limit of adhesion and is somewhere beyond twitchy and tail-happy. It’s all about the physics of driving, of weight transfer, of friction, of torque and horsepower. On top of the graphics being excellent the game is also wonderfully realistic, which is really where all the meat is. The first time you power up your racercar and speed down the road, listening to what could be one of the loudest grabs-you-by-the-balls engine roars, will make you truly appreciate Grand Prix for its no-nonsense approach to simulating the driving experience. The car and environmental graphics produce one of the most magnificently beautiful racing sims I have ever seen! The circuits are hyper-realistic in their presentation, draw distances seem infinite (background textures and foreground terrain blend in perfectly) and the car dashboards, combined with the gripping engine sounds and solid controls, produce a wonderfully authentic sense of speed and danger. Thus Grand Prix Legends won’t be judged completely by its own merits, but boy is the trade-off worth it! Although it’s customary here to cover games in their original, unaltered format, the version featured herein sports an updated high-resolution makeover courtesy of, whereas the original used significantly lower texture resolutions and poly-counts (being powered by a modified version of the NASCAR 3 engine). The very first thing that will strike you are the superb graphics. As you’re sliding around in one of these wingless wonder cars, it’s hard not to get high on the romanticism of that racing era, the thought of drivers risking their lives by driving on the edge in a vehicle that was a 400 horsepower deathtrap on wheels. Unfortunately for you, Grand Prix Legends models 1967, the year before the drivers saw racing sanitized for their protection. Eschewing anything resembling a simple mode for beginners, it caters exclusively to the hardcore.Ī number of new rules were introduced in the 1968 Formula 1 season to make the sport safer. With Grand Prix Legends they have topped themselves once again, delivering what may be the purest simulation ever created for the PC, a swaggering, chest-thumping game, one without equal in any other genre. A superbly realistic vintage F1 simulator.įrom their early days crafting the superlative ‘Indianapolis 500: The Simulation’ through ‘Ind圜ar’ and the more modern NASCAR series of games, Sierra’s Papyrus division has consistently set the standard for racing simulations.
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